![]() 2 times heal button displayed and not used scenario is also applicable rite. As per the game, heal all button usage is also player choice rite, there is no mandatory rule to use it 1 or 2 times always. ![]() Players can decide to go with risk of losing units and to avoid clicking autobattle button one more time or continue with default behavior. It gives me feeling like that.Īs per my guessing, you objecting this idea for saving the damaged units or rogues alone army units came from first wave battle completion. Only Dev's can able to think and make the changes like that, forum member should not suggest anything like that. ![]() Likewise, production carousel implemented, everyone lost the feature of opening only one individual building for applying productions by knowing which building with what time counter set for productions. If an option completely removing a feature, you can quote for DNS. That is with diamonds, so out of the equation rite, is that be the counter argument. ![]() If many collections available, gathering all productions at once. Then Dev's implemented collect all productions buttons rite. ![]()
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